Path of the Ravager
Back to Barbarian
(Rewritten "Path of the Battlerager")
Source: The Sword Coast's Adventuring Guide.
- Battlerager Armor: Replaced
- Reckless Abandon: Re-written
- Battlerager Charge: Replaced
- Spiked Retribution: Replaced
Spiked Armor Training
(Replaces 3rd level "Battlerager Armor" feature)
When you choose this path at 3rd level, your training allows you to utilize your armor into a weapon.
You gain proficiency in smith's tools in addition to spiked armor, a variant set of light or medium armor covered in spikes, barbs or similar features.
You can modify a set of medium or light armor into spiked armor during a long rest using smith’s tools. If the armor is magical, then the damage from your spiked armor becomes magical.
The spiked variant of a set of armor weighs 5 pounds more and has the following traits when worn with proficiency:
- Armor Spikes. Your unarmed strikes deal piercing damage equal to 1d6 + your Strength modifier on a hit. If you aren't wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.
- Retribution. At the start of each of your turns, you deal 1d4 piercing damage to one creature that has you grappled or is grappled by you.
- Climbing Hooks. You have a climbing speed of 30 feet as the armor spikes allow you to hook into vertical surfaces.
Reckless Abandon
(Re-written 6th level feature)
Beginning at 6th level, when you use Reckless Attack while raging, you also gain temporary hit points equal to half your Barbarian level (rounded up). They vanish if any of them are left when your rage ends.
Barbed Charge
(Replaces 10th level "Battlerager Charge" feature)
At 10th level, you have learned how to capitalize on your momentum. While you are raging and aren’t wearing heavy armor, you can dash as a bonus action.
Additionally, if you move towards a creature and make an unarmed attack while wearing spiked armor, you deal an additional 1d6 piercing damage for every 10 feet you spend moving in a straight line towards the target of your attack (up to a maximum of 4d6).
If you reduce a medium or small creature to 0 hit points with this attack, it is impaled upon your spikes until the start of your next turn, providing you with cover. A medium creature grants three quarters cover and a small creature grants half cover.
Piercing Grasp
(Replaces 14th level "Spiked Retribution" feature)
At 14th level, if you are raging and take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature. If this attack hits while you are wearing spiked armor and you have an open hand, you can choose to automatically grapple the creature by hooking your spikes into it.
Furthermore, you can add your rage damage bonus to the damage you deal with the retribution trait from your spiked armor.