Rune Knight

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Rune-Knight

Source: Tasha's Cauldron of Everything.

Giant's Might

(Re-written 3rd level feature)

You have learned how to imbue yourself with the might of giants. As a bonus action, you magically gain the following benefits, which last for 1 minute:

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.

Great Stature

(Reworked 10th level feature)

By 10th level, the magic of your runes permanently alters your body, granting you a portion of a giant's strength.

You gain the powerful build trait if you don't already have it, meaning you count as one size larger when determining your carrying weight and the weight you can push, drag, or lift.

Moreover, when you gain this feature, roll 3d4. You grow a number of inches in height equal to the roll.

Runic Juggernaut

(Re-written 18th level feature)

At 18th level, you learn how to amplify your rune-powered transformation. As a result, when you use your Giant’s Might feature, your size can increase to Huge. While you are that size, you gain the following benefits: