Inquisitive
As an archetypal Inquisitive, you excel at rooting out secrets and unraveling mysteries. You rely on your sharp eye for detail, but also on your finely honed ability to read the words and deeds of other creatures to determine their true intent. You excel at defeating creatures that hide among and prey upon ordinary folk, and your mastery of lore and your sharp eye make you well equipped to expose and end hidden evils.
- Ear for Deciet: Unchanged
- Eye for Detail: Re-wrriten
- Insightful Fighting: Improved
- Steady Eye: Unchanged
- Unerring Eye: Unchanged
- Eye for Weakness: Unchanged
Ear for Deceit
When you choose this archetype at 3rd level, you develop a keen ear for picking out lies. Whenever you make a Wisdom (Insight) check to determine whether a creature is lying, treat a roll of 7 or lower on the d20 as an 8.
Eye for Detail
(Re-written 3rd level feature)
Starting at 3rd level, you can use the search action as a bonus action. As a part of this bonus action you can make a Wisdom (Perception) check to spot a hidden creature or object or to make an Intelligence (Investigation) check to uncover or decipher clues.
A creatures you have successfully spotted, whether hidden or invisible, does not impose disadvantage on attack rolls that you or your allies that can see or hear you make against that creature until the start of your next turn.
Insightful Fighting
At 3rd level, you gain the ability to decipher an opponent's tactics and develop a counter to them. As a bonus action, you make a Wisdom (Insight) check against a creature you can see that isn't incapacitated, contested by the target's Charisma (Deception) check. If you succeed, you can use your Sneak Attack against that target even if you don't have advantage on the attack roll, but not if you have disadvantage on it.
This benefit lasts for 1 minute or until you successfully use this feature against a different target.
Steady Eye
At 9th level, you gain advantage on any Wisdom (Perception) or Intelligence (Investigation) check if you move no more than half your speed on the same turn.
Unerring Eye
(Re-written 13th level feature)
At 13th level, your senses are almost impossible to foil.
As an action, you sense the presence of illusions, shapechangers not in their original form, and other magic designed to deceive the senses within 30 feet of you, provided you aren't blinded or deafened. You sense that an effect is attempting to trick you, but you gain no insight into what is hidden or into its true nature.
You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses of it when you finish a long rest.
Eye for Weakness
(Re-written 17th level feature)
At 17th level, you learn to exploit a creature’s weaknesses by carefully studying its tactics and movement.
If you land a sneak attack against a creature while your Insightful Fighting feature applies to it, the damage dealt by your sneak attack ignores resistances and immunities.