Batfolk
**Bat folk are humanoids with a chiropteran ancestry, complete with large ears, fur, and leathery wings.
Depending on the subrace, they may look different, with different ear and nose proportions, different coats and skin tones. The wingspan of most bat folk is around 3 times their height.
Bat folk usually live communal in large groups, they value each member of their community as much as they value themselves, many bats share and would rather eat half their meal then have a friend eat nothing. Children are raised communally. Bat folk are accepting of individual differences, both individual and collective are on the same level. **
- Ability Score Increase. Your Dexterity Score increases by 1.
- Age. Bat folk age reach maturity faster than humans but live to be around the same age.
- Languages. You can speak, read and write common and speak bat tongue.Bat tongue is a language made up of screeching and chirps, though bat folk also augment it with ultrasonic sounds that cannot be heard with human ears. Bat tongue can be learned by other humanoids, however.
- Size. You are shorter than humans and stand around 3 to 4 feet tall. Your size is Small.
- Speed. Your base walking speed is 25 feet.
- Bat Wings. Clothes need to be tailored to accommodate their wings.
Subraces
Brown Bat
**Brown bats can be found all around moderate to cold climates. They are as versatile as their habitats. more flavortext yeehaw **
- Ability Score Increase. One Ability Score of your choosing increases by 2.
- Flight. You have a flying speed of 50 feet.
- Keen Hearing. Your kind have a highly attuned sense of hearing. You make Wisdom (Perception) checks relating to sound at advantage.
- Bad Eyesight. Your kind have bad eyesight. You make Wisdom (Perception) checks relating to vision at a disadvantage.
- Light Armor Training. Your people have lived harsh lives and have learned the value of a tough hide and a swift foot. You have proficiency with light armor.
- Echolocation. You can echolocate anything in a 120ft radius of yourself that can reverberate sound. You can make out size, shape and texture of the object or living being, but you cannot perceive colors or read. Additionally, using echolocation, you are not affected by complete darkness or magical darkness. Echolocation can however be nullified by spells or other magical effects relating to hearing and making sounds.
- Proficiencies. You gain one proficiency of your choosing.
Fruit Bat
- Ability Score Increase. Your Strength Score increases by 2.
- Size. You are from just short of 5 feet up to 6 feet tall. Your size is Medium.
- Speed. Your movement speed is 30 feet.
- Proficiencies. You gain one proficiency of your choosing.
- Flight. You have a flying speed of 50 feet.
- Strong Flyer. While flying, your carrying capacity is calculated as if you were a large creature.
- Broad Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike
White Bat
- Ability Score Increase. Your Wisdom score increases by 1.
- Flight. You have a flying speed of 50 feet.
- Keen Hearing. Your kind have a highly attuned sense of hearing. You make Wisdom (Perception) checks relating to sound at advantage.
- Bad Eyesight. Your kind have bad eyesight. You make Wisdom (Perception) checks relating to vision at a disadvantage.
- Echolocation. You can echolocate anything in a 120ft radius of yourself that can reverberate sound. You can make out size, shape and texture of the object or living being, but you cannot perceive colors or read. Additionally, using echolocation, you are not affected by complete darkness or magical darkness. Echo location can however be nullified by spells or other magical effects relating to hearing and making sounds.
- Nature Magic. White bats are gifted with nature magic. You know the Druidcraft Cantrip. Additionally, you can cast Lesser Restoration at 3rd level and Animal Messenger at 5th level once per short rest.
Mask of Wilderness. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Vampire Bat
- Ability Score Increase. Your Charisma score increases by 1.
- Bat jump. Vampire bats can use their wings and hind legs to jump up to 20 feet high in any direction. You cannot jump farther than your remaining movement.
- Bat Agility. When you move in combat, you can double your speed until the end of your turn. This feature can't be used again until you move 0 feet on one of your turns.
- Gliding. You can glide down any height using your wings. Your gliding speed is 50ft.
- Echolocation. You can echolocate anything in a 120ft radius of yourself that can reverberate sound. You can make out size, shape and texture of the object or living being, but you cannot perceive colors or read. Additionally, using echolocation, you are not affected by complete darkness or magical darkness. Echo location can however be nullified by spells or other magical effects relating to hearing and making sounds.
- Bad Eyesight. Your kind have bad eyesight. You make Wisdom (Perception) checks relating to vision at a disadvantage.
- Keen Hearing. Your kind have a highly attuned sense of hearing. You make Wisdom (Perception) checks relating to sound at advantage.