Half-Elf
Walking in two worlds but truly belonging to neither, half-elves combine what some say are the best qualities of their elf and human parents: human curiosity, inventiveness, and ambition tempered by the refined senses, love of nature, and artistic tastes of the elves.
- Ability Score Increase. Your Charisma score increases by 2, and two other ability scores of your choice each increase by 1.
- Age. Half-elves age at much the same rate as humans, reaching adulthood at the age of 20. They live much longer than humans, however, often exceeding 180 years.
- Alignment. Half-elves share the chaotic bent of their elven heritage. They both value personal freedom and creative expression, demonstrating neither love of leaders nor desire for followers. They chafe at rules, resent others' demands, and sometimes prove unreliable, or at least unpredictable. They are good and evil in equal numbers, a trait they share with their human parents.
- Size. Half-elves are more or less the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.
- Speed. Your base walking speed is 30 feet.
- Darkvision. Thanks to your elven heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
- Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
- Languages. You can read, speak, and write Common, Elven, and one language of your choice.
- Half-Elf Versatility. Choose one of the options below or
- Skill Versitillity: You gain proficiency in two skills of your choice.
Variant Half-Elf: Aquatic Elf Descent
Some half-elves in Faerûn have a racial trait in place of the Skill Versatility trait. If your DM allows it, your half-elf character can forgo Skill Versatility and instead take a trait based on your elf parentage:
Swim
You gain a swimming speed of 30 ft.
Variant Half-Elf: Drow Descent
Some half-elves in Faerûn have a racial trait in place of the Skill Versatility trait. If your DM allows it, your half-elf character can forgo Skill Versatility and instead take a trait based on your elf parentage:
Drow Magic
You know the dancing lights cantrip. When you reach 3rd level, you can cast the faerie fire spell once per day; you must finish a long rest in order to cast the spell again using this trait. When you reach 5th level, you can also cast the darkness spell once per day; you must finish a long rest in order to cast the spell again using this trait. Charisma is your spellcasting ability for these spells.
Variant Half-Elf: Moon Elf or Sun Elf Descent
Some half-elves in Faerûn have a racial trait in place of the Skill Versatility trait. If your DM allows it, your half-elf character can forgo Skill Versatility and instead take a trait based on your elf parentage:
Variant Feature (Choose 1)
- Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow.
- Cantrip. You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
Variant Half-Elf: Wood Elf Descent
Some half-elves in Faerûn have a racial trait in place of the Skill Versatility trait. If your DM allows it, your half-elf character can forgo Skill Versatility and instead take a trait based on your elf parentage:
Variant Feature (Choose 1)
- Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow.
- Fleet of Foot. Your base walking speed increases to 35 feet.
- Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.